AI Insights · Timothy · April 2022
Top 5 Snake Games on Android in Australia: Q1 2022
Discover the performance of the top 5 snake games on Android in Australia for the first quarter of 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top five snake games on the Android platform in Australia showcased varying performance trends in downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period based on data from Sensor Tower.
Snake.io - Fun Snake .io Games
Throughout the quarter, this game saw fluctuations in its weekly downloads, peaking at 6.2K in late January before dropping to around 2.6K in mid-February. Revenue-wise, it experienced a gradual increase, with weekly figures reaching approximately $73 by the end of March. The active user base peaked at 28.1K in late January but declined steadily to about 18.7K by the end of the quarter.
slither.io
This classic snake game had a relatively stable performance in terms of weekly downloads, ranging from 1.8K to 3.1K. Revenue saw minor fluctuations, with a peak of $47 in mid-January. The active user count remained fairly consistent, hovering around 20K to 24K throughout the quarter.
Worms Zone .io - Hungry Snake
Worms Zone .io had a noticeable increase in weekly downloads towards the end of March, rising to 1.1K from a low of 495 in mid-February. Revenue showed a positive trend, peaking at $100 in late March. The weekly active users saw a dip in early February but recovered to approximately 12.5K by the end of March.
Snake Troll : Thief master
Launched in mid-February, this game quickly gained traction, reaching 5.4K downloads in its second week. However, downloads tapered off to 507 by the end of March. Active users followed a similar trend, peaking at 5.7K in its second week and then declining to around 1.7K.
Worm.io: Slither Zone
This game saw modest download numbers, peaking at 1.4K in mid-February before stabilizing around 730 by the end of March. Revenue remained minimal throughout the quarter, with a peak of $12 in late March. Active users showed a slight increase, reaching 1.4K in mid-February before settling around 1K by the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower.